Skyrim How To Keep Npcs From Opening Locked Doors
Now i wait on the well.
Skyrim how to keep npcs from opening locked doors. There is a back gate to the keep and rear entrance which is master locked both situated by the forge. Kill look at the thing you want to kill open the console. It would lock the door and you could unlock it with the unlock command. They tend to fight or wander back to their posts so thus far i ve done it by simply turning off their ai.
Away from the door and not blocking paths. The next best thing other than a mod would be to use the lock command. 70 of the thieves guild is dead and the treasury door is wide open so mercer wouldn t be able to cling onto power. I believe that with the lock command it goes lock number 1 100 where 100 requires a key.
Can npcs open up any locked door that they re knocked into. If you stand in front of the entrance or anywhere in the pathing of the npc you disrupt their routine. Had this issue in whiterun with belethor everytime. The reason i set it to 6 is because if an npc needs to go through a door or entrance and it s being used or someone is in the way they have a small in game delay.
It all worked out for my roleplay. For the opposite effect you can set chests doors or npcs to a locked state with a number from 1 100 representing the difficulty. Obviously nothing changes in game but i can go on thinking i wiped them out. What i m trying to do is place random npcs around my house to make it look cooler.
If you wait in front of a locked door for 24 hours the npc cannot open it on time because you are in the way. There are three lean tos with unowned bedrolls near the forge and a table opposite the locked entrance with a random one handed weapon on top. At 20 1 it s only 1 or 2 seconds but when you ve got it at 1 1 they ll stand around for 20 40 seconds before they try going through a door again. Works like a charm.